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Beginning C++ through game programming / Michael Dawson.

By: Dawson, Michael.
Material type: materialTypeLabelBookPublisher: Boston, MA : Course Technology, c2011Edition: 3rd ed.Description: xxi, 410 p. : ill. ; 23 cm.ISBN: 9781435457423 (pbk.).Subject(s): Computer games -- Programming | C (Computer program language) | Computer games -- Handbooks, manuals, etcDDC classification: 005.13/3
Partial contents:
Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.
Summary: Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
Item type Current location Collection Call number Status Date due Barcode Item reserves
Default Keilor Library
Education
Non-fiction 005.133 DAWS Available I7628702
Default Sunshine Library (DIY)
Education
Non-fiction 005.133 DAWS Issued 16/12/2019 I7628697
Total reserves: 0

Includes index.

Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack.

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

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