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Soul of the world / David Mealing.

By: Mealing, David, 1982-.
Material type: materialTypeLabelBookSeries: The ascension cycle ; 01. Publisher: London : Orbit, 2017Copyright date: ©2017Description: 619 pages : maps ; 24 cm.Content type: text | cartographic image Media type: unmediated Carrier type: volumeISBN: 9780356508955 (paperback).Subject(s): Imaginary places -- Fiction | Magic -- Fiction | Imaginary wars and battles -- Fiction | Heroes -- FictionDDC classification: 813.6 Summary: A brilliant debut epic fantasy with a unique magic system and unforgettable characters. It is a time of revolution. In the cities, food shortages stir citizens to riots against the crown. In the wilds, new magic threatens the dominance of the tribes. and on the battlefields, even the most brilliant commanders struggle in the shadow of total war. Three lines of magic must be mastered in order to usher in a new age, and three heroes must emerge. Sarine is an artist on the streets of New Sarresant whose secret familiar helps her uncover bloodlust and madness where she expected only revolutionary fervor. Arak'Jur wields the power of beasts to keep his people safe, but his strength cannot protect them from war amongst themselves. Erris is a brilliant cavalry officer trying to defend New Sarresant from an enemy general armed with magic she barely understands. Each must learn the secrets of their power in time to guide their people through ruin. But a greater evil may be trying to stop them.
Item type Current location Collection Call number Status Date due Barcode Item reserves
Default Sunshine Library
Fiction MEAL Available IA1188592
Total reserves: 0

A brilliant debut epic fantasy with a unique magic system and unforgettable characters. It is a time of revolution. In the cities, food shortages stir citizens to riots against the crown. In the wilds, new magic threatens the dominance of the tribes. and on the battlefields, even the most brilliant commanders struggle in the shadow of total war. Three lines of magic must be mastered in order to usher in a new age, and three heroes must emerge. Sarine is an artist on the streets of New Sarresant whose secret familiar helps her uncover bloodlust and madness where she expected only revolutionary fervor. Arak'Jur wields the power of beasts to keep his people safe, but his strength cannot protect them from war amongst themselves. Erris is a brilliant cavalry officer trying to defend New Sarresant from an enemy general armed with magic she barely understands. Each must learn the secrets of their power in time to guide their people through ruin. But a greater evil may be trying to stop them.

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